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    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.

Final Fantasy V

Super Nintendo

Game Description:

Final Fantasy V is a role playing game for the Super Nintendo.

The game was released in the States as part of the Final Fantasy Anthology, complete with Ted Woolsey’s script that was done before the SNES Square translation was scrapped.

The game is pretty straightforward Final Fantasy, except for the Job System that the characters use. You have a large selection of jobs, and there’s no penalty in switching from one job to another (unlike FFIII). Battles earn you points that go towards leveling up these jobs, which give you extra abilities.

Translation Description:

Count Monsters patch

The Japanese ROM displays numbers next to each monster’s name in battle, indicating how many of each monster there are still alive. Because the RPGe translation expands the sizes of monster names, there is no room left for these counters. This patch shortens (most) monster names to allow the counters to be displayed as in the Japanese ROM.

ROM / ISO Information:

  • Final Fantasy V (RPGe)
  • CRC32: BAE9C709
  • MD5: 90D95A45025C0E112DEB4BD85CB5FA6B
  • SHA-1: E55257CF8CC6FF17282E9DEEA0C2978F6FEBDCFC
  • SHA-256: DE2DF893815AD7A9590D98D35E6BAC664389282500F3264A3195B92D5A4E87ED
  • Includes patches for headered and non-headered ROMs

Links:

Screenshots:


ROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
Leet SketcherHackingAuthor

User Review Information

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