Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Monstania

Super Nintendo

Game Description:

Monstania is one of those kick-ass games that never got translated. I seriously don’t see what the powers that be had against this game, except maybe it’s short length. The graphics are impressive, the sound is great (with music by Lunar and Grandia god Noriyuki Iwadare), the story is pretty entertaining, and the gameplay is certainly there.

Anyway, the game revolves around young Fron, who with the help of his sweetheart, Tia, is in search of the whereabouts of the thought-to-be-extinct fairies. You pretty much sit back and enjoy the story as it unfolds, until you encounter the enemy, where you fight them in a semi-realtime strategy environment (i.e., the monsters only attack while you move). In many ways, the battle system is somewhat similar to Azure Dream’s battle system for PSX.

Translation Description:

Here is a Swedish translation for the SNES title, Monstania. There is only a minor pointer issue that was never fixed, other than that it is 100% complete.

ROM / ISO Information:

  • Monstania (Japan).sfc
  • CRC32: F3887022
  • MD5: 6DFDB138ABEB84899C4143342E1901EA
  • SHA-1: FF2E0C3E3B95699E1860A2B2D0EF88E8CB20FC57
  • SHA-256: 212F16E860A8CDAC898D3984628B7257ADE0AAC3B9C46FBED11AD12CAE1FA41E

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
ScotcherHackingFull Hacking & Translation to Swedish
TheSmokerTranslation
GrilloScript Editing/Revision
Gideon ZhiOriginal HackingEnglish translation
ZackManOriginal TranslationEnglish translation

User Review Information

No User Reviews!