|Released By||General CoolNES Translations|
|Patching Information||Header (SNES)|
|Published By||Pack-In Video|
|Game Date||27 September 1996|
|Release Date||10 November 2001|
|Last Modified||05 January 2016|
Monstania is one of those kick-ass games that never got translated. I seriously don’t see what the powers that be had against this game, except maybe it’s short length. The graphics are impressive, the sound is great (with music by Lunar and Grandia god Noriyuki Iwadare), the story is pretty entertaining, and the gameplay is certainly there.
Anyway, the game revolves around young Fron, who with the help of his sweetheart, Tia, is in search of the whereabouts of the thought-to-be-extinct fairies. You pretty much sit back and enjoy the story as it unfolds, until you encounter the enemy, where you fight them in a semi-realtime strategy environment (i.e., the monsters only attack while you move). In many ways, the battle system is somewhat similar to Azure Dream’s battle system for PSX.
Here is a Swedish translation for the SNES title, Monstania. There is only a minor pointer issue that was never fixed, other than that it is 100% complete.
ROM / ISO Information:
- Monstania (Japan).sfc
- CRC32: F3887022
- MD5: 6DFDB138ABEB84899C4143342E1901EA
- SHA-1: FF2E0C3E3B95699E1860A2B2D0EF88E8CB20FC57
- SHA-256: 212F16E860A8CDAC898D3984628B7257ADE0AAC3B9C46FBED11AD12CAE1FA41E