Newest Translations

Suikoden F-1 Race Kung Fu Nishijin Pachinko 3

Newest Utilities

SNES Opcode Searcher SF2 Graphics Editor Image to SNES converter Mario Party Tools

Newest Documents

Documents

Newest Reviews

Captain Tsubasa V: Hasha no Shougou Campione Cleopatra Pizza Delivery Castlevania Harmony of Dissonance Music Overhaul Ys II: Ancient Ys Vanished - The Final Chapter

Featured Hack Images

NFL TECMO SUPER BOWL XLVII 2013 Super Mario World - Master Quest 4 Redrawn Super Street Fighter II Turbo Revival Bug Fix Final Fantasy V coop controller sharing hack

Featured Translation Images

Deep Dungeon IV: Kuro no Youjutsushi Kidou Senshi Gundam: Cross Dimension 0079 Devilman Dirty Pair: Project Eden

Recent Updates

  • Reviews
    Version 1.4 was released, I looked at it and compared it with the earlier version and the original. Therefore, I decided to " update my opinion about this creation"
  • Hacks
    Found the original archive of "Super Mario All-Stars NES (3-24-20).zip", which contains both version of the patch (for playing on hardware and on emu). The previous v3-24-20 patch was just creating the version for emulators (same as "Super Mario All-Stars NES (emu_v3-24-20).ips").
  • Community
    adding my information and logo
  • Community
    Forum name added

Complete Multi-Choice Box Editor

Miscellaneous

Description:

Complete Multi-Choice Box Editor is a simple tool for editing the Multi-Choice Boxes in Pokemon Games.

It handles all the repointing for you, you never have to type in an offset… ever. If you do however, it will put the data where you tell it… it assumes you mean to put it there, even if its overwriting stuff.

You can repoint the whole table if you need to add more, but this must be done before editing any boxes. You can increase or decrease the number of choices in any box but this must be done before editing any choices…

If you repoint the table or change a box and it gets repointed, the tool removes the old table or box data, freeing up space, so repointing the table more than once wont be wasting space. This is not the case for text offsets though, if the text gets longer and ends up being repointed, it leaves the old text(important because some boxes reuse the same text).

Currently only supports BPRE 1.0.

UPDATE: Version 1.1 Supports FireRed(BPRE) and Emerald(BPEE).

Links:

User Review Information
User Reviews
HeadlineAuthorDateVersionRecommended
Does what it says on the tin.Chronosplit02 Jun 20161.1Yes