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Addams Family Values Afterlife Edition Guevara - Spanish Backgrounds Raeneske Final Mix Booster the Eighth

Newest Translations

Zexas Limited Konami's Billiards Mappy Konami's Baseball

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

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F-Zero X Climax The Legend of Zelda - Another Evil Strange Mario Bros. Fix Super Mario Bros. [New Levels Pack]

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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Mr. Pac-Man Ice Metal 1: Uninstall Automap Plus Journey to Silius Plus

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Columbus: Ougon no Yoake Urban Champion Alien 3 La Pucelle: Ragnarok

Recent Updates

FF6LE Rogue CE

Level Editors

Description:

Modified build of FF6LE Rogue that can expand various map related data:

  • Location number (from 415 to 511)
  • Tilemap number (from 351 to 511)
  • Tilemap Data max ROM space used (from ~$43000 bytes to $50000-$70000 bytes)
  • NPC Data max ROM space used (roughly doubled)
  • Event Trigger Data max ROM space used (roughly doubled)
  • Exits Data max ROM space used (roughly doubled)
  • Chest Data max ROM space used (roughly doubled)
  • Chest SRAM bits available (from 511 to 768, $1E20:0 to $1E7F:7)
  • Location Names number (from 74 to 255)
  • Location Names max ROM space used (now $2500 bytes, i.e. 255 strings of 37 chars max)

You can now edit Location Names appearing optionally in-game on map load. In original FF6LE those were only displayed. Finally you can edit in-editor map names to essentially allow proper naming for the new maps.

I’ve also fixed three original FF6LE bugs (see readme for details). There is no known issue with added functionalities and expansions but a log functionality is still present. The file log.txt is created in application folder when map expansion is done. This will be removed in final version.

Source code and expansions documentation included. Original FF6LE by d3tl4 & giangurgolo.

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