Newest Translations

Jack Bros. The Lost Golem Dragon Buster Urusei Yatsura: Lum no Wedding Bell

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Super Metroid Turbo! Crystalis - Sky Tower Exit Super Metroid - Digital Cube The Legend of Zelda - Link's Shadow

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

The All New? Punch-Out!! Super Mario Bros. 3 - Ridley X Hack 1 Rockman 3: God World 2 Kaizo Mario World 1

Featured Translation Images

Dual Orb 2 Ashita no Joe Lufia & the Fortress of Doom Home Improvement

Recent Updates

  • Hacks
    I fixed a typo that a user found and alerted me about it.
  • Games
    Added game description that was attempted to be added in the translation description.
  • Hacks
    Minor text update I should've done last year
  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.

Description:

This utility helps in making maps of the levels in all those classic games. Eventually, it will be the digital equivalent of a player’s guide with all the secrets revealed. For now though, it displays the frozen scene of a ZSNES savestate, exports the scene without HDMA effects or mode 7 distortion, exports VRAM graphics, and tells technical info about the registers.

There are a few cases where the scene is not displayed correctly, not because of a flaw in the rendering, but because certain games split the screen into different sections. Since BgMapper is not an emulator and only shows the frozen state, it displays just the section of the frame for when the state was saved.

Links:

User Review Information
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