|Platform||Game Boy Advance|
|Release Date||31 January 2007|
|Last Modified||13 September 2017|
Edits Metroid Fusion and Metroid Zero Mission’s foreground data, level data, clip data, the sprites/enemies and their position. It can do most of the things the Level Header Editor could. Allows you to view the palette for the current level and a TSA editor in the works can view tiles.
It’s quite buggy but is in a workable state, needs VB6 Runtimes.