Newest Hacks

Super Mario 64 Reduced Lag MegaManX2 - No armor GFX Pokémon Warp Blue Pokémon Warp Red

Newest Translations

Nekketsu! Street Basket: Ganbare Dunk Heroes Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame Ganbare Goemon 2: Kiteretsu Shougun Magginesu Sakigake!! Otokojuku: Shippuu Ichi Gou Sei

Newest Utilities

LazyShell: Updated Edition [FDS] Super Mario Bros 2 (Japan) Level Editor - jGreatEd Game Genie Good Guy Jackal Level Editor

Newest Reviews

Ganbare Goemon 2: Kiteretsu Shougun Magginesu Deadpool Mega Man 4 Ridley X Hack 6 Dr. Cossack's Revenge Normal Super Mario Bros. NES - PAL Revision B

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

XXXX neoFFL2 v3.003 Xenogears 2.0 patch Megaman 3 Ridley X VS Gamma

Featured Translation Images

Kaite Tsukutte Asoberu Dezaemon Banana Prince Downtown Special: Kunio-kun no Jidaigeki Dayo Zen'in Shuugou! Dragon Ball Z: Super Gokūden - Kakusei Hen

Recent Updates

  • Credits
    Adding more credits to chillyfeez. Thanks! :)
  • Hacks
    Correcting a mistake, changed the second screenshot to be something different than the first screenshot.
  • Translations
    Updated Readme and corrected release date (the original upload of this patch was by someone other than me, so I've slowly been playing catch-up); no internal patch changes. Also scanned base ROM as per new RHDN scanner to include database info.
  • Credits
    Made compliant with RHDN rules. People that only offered advice or feedback have been removed, as have beta testers.

Doogie's Super Mario 64 Editor

Level Editors

Description:

LEVEL COPIER:

This program will allow you to copy an entire level’s data over another level’s allowing you to have two or more variations of the same level. (aka Flatworld Battlefield)

You can also repoint the address of where the level will copy to so you can have more room for space.

There is also a function that will scan through the repointed addresses and will tell you if it contains data or not. Useful to make sure you don’t overwrite anything.

COMMAND EDITOR:

Scan a level with the flexible command editor/scanner. This will allow you to scan a level and it will store the commands found and allow you to edit them. You can also add new command structures by editing the text files inside the ‘command’ folder.

There is also a file ‘label.ini’ so you can label which addresses hold what object/data.

Links:

User Review Information
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