Newest Hacks

Super Mario Land - Hard Mode Sonic 1 - No Music Edition The Desert Trip Shining Force Join Order Randomizer

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities Arcana Monster Reader

Newest Reviews

Manall's FF1 Arcana - Seal of Rimsala Super Mario Land - Hard Mode Sonic 2 Improvement

Newest Homebrew

Escape Obliterizer Deluxe John 3:16 Kid Funky The Roadhog Frog

Featured Hack Images

Toad's Adventure Rockman P 2 (Peercast 2) Castlevania - Poisonous Offering Arkanoid - The Lost Levels Compact 1

Featured Translation Images

Dual Orb 2 Battle Mania Daiginjou Mana Khemia: Alchemists of Al-Revis The Addams Family

Recent Updates

  • Hacks
    I changed the other recovery penalty that never got changed, I also fixed up Steve Austin's CPU & moveset a bit as well.
  • Hacks
    Fixed checksum.
  • Hacks
    I changed the other recovery penalty that never got changed, I also fixed up Steve Austin's CPU & moveset a bit as well.
  • Games
    Removed Alternate Title. The title is already read "Captain Rainbow", even if its romanized its still officially read as "Captain Rainbow". Besides reading romanizations is kinda weeaboo cringe level.

Description:

Asm6# is a conversion of ASM6 from C to C#. In theory, the program should behave exactly the same. However, since the code is in C#, it should be simple integrate the assembler into a C# or VB program and even hook into the assembler’s internals, allowing the assembler to be extended and enhanced. It would be simple to add features such as feeding pre-defined labels into the assembler, reading back the labels declared in the ASM code, or retrieving error information without parsing the output.

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