(1 to 7) of 7 Results
Time to test your IQ
04 October 2015 10:21PM EST - Update by puzzledude
After being in development for quite some time, this nonconventional Zelda3 hack is finished. Can you pass the impossible and beat its above average intuitive and algorithmic puzzles? It’s like an IQ test, only with the Alttp engine.
May the Einstein be with you.
New Alttp forum opened
10 April 2014 3:26AM EST - Update by puzzledude
Today (on the best april fools day ever) a special forum has been opened to public, Zeldix, equal to SMW central (only this time it is A link to the past that’s being modified).
Join your primary A link to the past hacking resource.
A year and a half ago, in order to finish my hack much faster, I’ve created a secret message board for my hack in development. It was meant at first as a workplace for me, Puzzledude and Euclid as secret hideout for us to concentrate on all the features and aspects of this hack without the need of sending multiple emails between each of us.
Overtime, I’ve invited other people currently making Zelda 3 hacks and eventually it simply became an enormous resource/help for hacking this game! Pretty much everyone contributed something, whether it is documents, asm patches, small hacks… Anything that could help us change other aspects of this game beyond Hyrule Magic. Called ”Zeldix”, it could be almost regarded as the vatican secret archives, only that it’s meant for Zelda 3 modding instead!
People say, that sharing is caring.. so today, it is my great pleasure to make it open to the general public! I’m hoping that by doing so, it’ll give greater hopes to people who think that Zelda 3 hacking in general has been hibernating! Far from that actually, we just have been working in secret ;) If you’re just curious or anything, you can of course just visit us to say hi! We won’t bite!
Regarding the future beta testing phase of Parallel Universes, it’ll be required to register an account there since I’ll create private sub forums when the times comes! Oh yeah, almost forgot, here’s the address!
I’m pretty sure that’s the best April Fools you’ll ever get! ( Maybe because it isn’t a true one ;) )
P.S: If you ever wondered why my hack has advanced so much in so little time, Zeldix is the only reason for that! See you there!
Zelda3 HP hack
17 August 2013 8:59PM EST - Update by puzzledude
This HP hack is intended for rookies, who just don’t have the skill to play (or finish) Zelda3 hacks. You can apply the patch to original ALTTP or any Zelda3 hack which has no header (patching to any headered ROM will corrupt it, without the possibility to fix it again).
You can choose between 10 or 20 heart containers, Armor3, the brand new “fire sword” and the new “super sword”. The first one has the power to burn enemies with the spin attack (if the sword is level 3 or 4), the second one makes level-1, 2, 3 swords stronger, while adding the fire effect to all swords, if you use the spin attack. However, if you use the stab attack (hold the sword and walk into the enemy) they will freeze.
The HP hack was released specially because of the many complaints of Parallel Worlds being too frustrating and Goddess of Wisdom being too difficult; while Parallel Remodel (which is quite easy in my eyes and fairly easy according to majority of players) has turned someone into a “frothing madman”.
So if you are a 12 year old kid, an ultra rookie, a Zelda3 newbie, or just want to have fun while playing, this is the hack for you.
We got some new SNES emulators
08 January 2013 7:48AM EST - Update by puzzledude
FuSoYa, who we all know for his divine work with everything related to SMW, has recently released two new/modified SNES emulators. Snes9x, that supports 8MB ROMs, ExHiroms, ExLoroms etc and ZSNES, that also supports 8MB ROMs, ExLoroms and ExHiroms.
This is incredible news, since the SNES ROM extension was somehow stuck at 4MB at maximum and the most common SNES emulator (ZSNES) didn’t even support a standard ExLorom mapping, which really is simple in comparison to ExHirom.
The only emulator which supported ROMs bigger than 4MB was Snes9x (original build) but only up to 6MB, but now we have two of them, both capable of running the biggest SNES ROMs possible.
Staff Edit: Note this is only the largest possible ROM size for the ZSNES and SNES9x emulators. Larger ROM sizes are supported by other emulators as well as the console hardware itself.
Zelda3 Parallel Remodel
30 July 2012 9:05AM EST - Update by puzzledude
Parallel Remodel is a remodeled version of the famous Zelda3 hack Parallel Worlds, that we all know as an extremely difficult game. Parallel Worlds is altogether a great technological marvel, with new gfx, various asm patches, completely new overworld and dungeons etc. It has the potential of being even better than Alttp, but the gameplay is somewhat to radical. The backtracking was (in not so rare occasions) escalated to the extreme, the same goes for the health of some enemies. Some intelectual problems in the dark world dungeons are algorithm marvels: sure this is a good thing for math (Euclid really fits his nickname), but this is not a good thing for the player, who can easily give up.
Thus the idea of a remodel was born and was approved by SePH. Parallel Remodel therefore brings the difficulty to normal: backtracking was reduced almost to zero, algorithm problems were replaced, various semi bosses were reduced, special stunts like bomb jumping etc were removed, dark rooms are now lit etc.
Parallel Remodel is a game, that’s fair to the player and doesn’t want to force any super tricks, stunts or logic to finish the game, while still having a decent difficulty. It makes Parallel Worlds enjoyable. You don’t have to use save states or cheats to finish the game. You don’t have to be a veteran or a super player either. You will not be frustrated while playing.
Zelda3 Goddess of Wisdom final release
02 August 2011 1:52PM EST - Update by puzzledude
After starting this project in early 2010, it has finally come to its end. I’ve decided to work on it one last time and came up with the very final version 3-0. At first I was lacking some technical knowledge to fix certain things, but now I could go back to my previous problems and I could solve them all. In the global room net, that I didn’t do before, I’ve seen some empty space, so I’ve decided to expand the game further.
Two brand new big dungeons were added (tomb dungeon and ice dungeon), Ganon got his tower, one more big darkworld area was added. I could also add one more semi dungeon and expand the MoonPearl dungeon. Some other things were updated also: monologues, exits and entrances, indoor blocksets, village, overworld drawings. All dungeons were reviewed and updated. I’ve also updated the ending sequence. This is a lot of work, since I had to rewrite all dungeon names in hex.
All together working on this project was sometimes fun, sometimes tedious, because I was learning more and more, so I could update the game over and over. I’m just glad I can finally close the work on this game for good.
Zelda3 Goddess of Wisdom
15 September 2010 9:04PM EST - Update by puzzledude
This hack was originally called Shards of Might, but it was in beta form and couldn’t be played normally. But ROM hackers have come together and debugged this hack.
Omega and Seph (authors of Shards of Might) did most of the work with this hack. Francais from France has remodeled it and I, PuzzleDude, have finished and debugged it (some aesthetic bugs that I couldn’t fix remain). I’ve added new gameplay and extended two dungeons. The overworld and all dungeons were remodeled.
In comparison to Zelda 3: A Link to the Past, this is a completely new hack. The overworld and all dungeons are new.
Enjoy this debugged hack.