Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Final Fantasy Tactics - Complete v2

Hack of Final Fantasy Tactics

Description:

Final Fantasy Tactics Complete v2 or FFTCv2 is a patch for the Final Fantasy Tactics psx game.

With only 9 months (and not 7 years without a single release), it has some modifications never seen in any other mods nor the PSP version.

Summary of changes:

  • It swaps O-X buttons.
  • Party roster extension up to 20 slots.
  • Dynamic level cap until the end of the game.
  • One additional job.
  • Monster job wheel after certain event.
  • New Game Plus.+
  • Translated novels.+
  • Some events are skippable.+
  • And much more (check the README for more details).

+Since version 1.2.

This is the first patch -released- that has translated novels and NG+ feature fully working.

Since v2.0, this patch:

  • does not contain anything from ‘FFT Complete’
  • all custom sprites were removed

Special thanks to:

  • melonhead for all he did (a truly master hacker, not like some others).
  • Archael for the best FFT patch ever created.

ROM / ISO Information:

  • Final Fantasy Tactics
  • SCUS-94221

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
XjamxxProductionHacks, fixes, sprites and implementation
melonheadHackingFFTPatcher suite
RavenOfRazgrizHackingEVT and ATT tools
Tuffy da BubbaTranslation3 of 4 Novels

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Early ImpressionsVentis Aurelius30 May 20191.11Yes