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(1 to 10) of 23 Results
Macross Skull Leader Complete Pack PC-98
09 May 2017 9:33PM
Beta Testing - PC98
Hello everyone, me, TheMajinZenki and celcion need help with the testing of Macross: Skull Leader Complete Pack for the PC-98. It’s a VN/strategy hybrid based on a popular in Japan mecha series called Macross, known in the west as Robotech (with quite a few changes). Why do we need it tested? Well, the game has more or less between 6000-7000 individual lines of text, so there may be some errors or other issues present in this version. In other words, we want to polish the game before the final release. There are 2 distinct scenarios in the game, so ideally we’d like at least 2 beta testers willing to take their time with the game and play through each scenario. For more information, please contact celcion here on RHDN.
Website: http://www.romhacking.net/f...rum/index.php?topic=24097.0 Posted By: cccmar
04 May 2017 10:27PM
Technical Help - PC
If you’ve never heard of Vestaria Saga, it’s basically Fire Emblem with a different name. The creator of Fire Emblem, who left Nintendo a while back, released it last September. Despite a significant interest in an English release, he has publicly stated that an English version will not be produced.
I’m looking to translate it myself. I have a translation of the script and I’ve managed to edit the games text in memory. However, the game is completely encrypted, preventing anyone from directly editing the text.
If someone could help me decrypt the game’s data file me and the whole Fire Emblem community would be grateful!
The file can be found here (it’s “data.dts”) https://drive.google.com/file/d/0B2rfAsFivoYIeXFxYnA0d0drY2M/view
I could also send you the individual file if you want for any reason.
Posted By: joesteve1914
Mega Man 3
15 April 2017 9:00AM
Technical Help - NES
I’m looking for a spriter that can change Mega Man into Bass in these photos…
And also if the ending can be changed from Mega Man to Bass, and switch Dr. Light around for Dr. Wily. Here’s the ending of Mega Man 3
Here’s what’s been done so far…
If any spriter has some time on their hands and it’s willing to help me, please contact me. Thank you.
Posted By: Googie
Super Mario World
10 April 2017 9:09PM
Technical Help - SNES
I’m looking for someone who can edit the world map, the person can be creative. I just want each world to have four levels, a ghost house in the available world. And I want to have the opening to Bowser’s world in it as well as Bowser’s world edited.
So Far all the levels and text in World 1 has been edited, I also got some help from friends to make everything Luigi. So if anyone out there is interested in editing the world map for my hack Luigi’s Chronicles 3, please contact me.
Posted By: Googie
05 April 2017 8:29PM
Technical Help - NES
Just looking for someone to help transfer FF III Overworld, Dungeon, Town, etc. tiles into the FF I ROM. Full credit will be given for the assistance :)
Website: http://www.romhacking.net/forum/inde....php?topic=23899.msg333204#msg333204 Posted By: linkncb16
Bomberman Jetters - Densetsu no Bomberman
02 April 2017 1:19AM
Translation Help - GBA
I’m seeking translators interested in helping me with this hidden jewel of the GBA library. The script itself is fairly short (less than 500 kb) and i can help inserting translated stuff for proofreading purposes. I am continuing Normmatt’s job as he and other people did the bulk of the hacking in the game. a VWF has been inserted so there won’t be any limitations.
You can contact me via the mail provided!
Website: mailto:firstname.lastname@example.org Posted By: pablitox
Star Cruiser 2
11 March 2017 8:50PM
Beta Testing - PC98
Me, celcion and TheMajinZenki need help with the beta testing of Star Cruiser 2, which is a PC-98 only sequel to Star Cruiser, a multigenre (mostly FPS-RPG hybrid) game on PC-88/x68000/SMD. If anyone is interested in helping in the closed testing, please contact celcion (technical issues/patch distribution) and cccmar (script-related issues/game-related questions). Thanks in advance.
Website: http://www.romhacking.net/foru...m/index.php/topic,23750.0.html Posted By: cccmar
Metroid Zero Mission
02 March 2017 6:35AM
Technical Help - GBA
I am looking for help to make a complete Metroid Zero Mission hack. This hack needs to have Crocomire in it, already have the 3 patches that I want on it. I need help completing it, as well as beta testers for it.
It’s called Metroid Darkest Hours. Crocomire is going to be a required boss.
- Crocomire Hack
- No Map hack
- Speedbooster Smooth Landing hack
Please PM me if you would like to help or be a beta tester.
Xdelta gui patcher Double Helix 2.0 The current progress patch (Will recieve if you help me) (Possibly) A graphical designer, and Music editor
The Music editor is only if you know how to import and export gba music without an issue.
And Finally PM me for anymore information
Website: http://www.romhacking.net/f...rum/index.php?topic=23695.0 Posted By: MetroidPrime_Stratton
Wizardry Empire III
28 February 2017 6:28AM
Technical Help - PSP
Looking for help on setting a VWF on Wizardry Empires III in order to continue on with this translation project. If you can help implement this feature on the game, please contact MrRichard999.
Posted By: mrrichard999
Too Much Tingle Pack
02 November 2016 6:14AM
Technical Help - NDS
I’m currently attempting to translate Too Much Tingle Pack, a Zelda spinoff DSiWare game. As far as I know, this is the first attempt at such a project. I’ve got an nds of the game, and it runs in no$gba. However, any modification to the Nitro File System of the rom results in the game refusing to boot. Apache Thunder was kind enough to explain why this is to me on GBAtemp -
“Newer NTR games and DSi games using newer TWL sdks make use of Digest Sector Tables to protect their NitroFS sections from modification (and possibly their arm binaries as well). You will have the patch the game to defeat that measure or go through the process of rehashing them. I suppose it’s possible to fix the hashes, but since the hash of the tables was stored in the header which was protected by RSA sig, no one had ever made tools for this. It’s possible now, but you’d have to write a program to handle that. Else you can’t modify the game without patching the checks out. This check isn’t handled by TWL_FIRM. Each individual game does this.”
There’s also some more info in this thread on GBAtemp- https://gbatemp.net/threads/patching-out-digest-sector-tables-in-dsiware.444666/
Is there anyone that would be able to help me with this? I’d really like to have this DSiWare translated by the time my other project is done (Tingle RPG 2), since they were both released together originally (in Japan obviously :)). Thanks in advance!