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Mystic Quest Reborn

Hack of Final Fantasy: Mystic Quest


As many of you know Final Fantasy Mystic Quest gets a bad rap from people that either it is too easy or it is for children. Well of course both of those are wrong. The game wasn’t super easy like some people claim, but it wasn’t at all difficult either. And come on it isn’t for children, it has a good story and keeps you entertained throughout the entire game. I’ve made the game more challenging as well as added some additional stuff to spice it up a bit.

What’s changed:

  • Imported some new music from Final Fantasy V and Seiken Densetsu 2 (Secret of Mana).
  • Overhauled the entire game’s treasure contents and changed some locations of some of them as well.
  • Brown treasure chests that give consumable items now have a quantity of 4x instead of 3x.
  • Brown treasure chests that give consumable weapons give 8x instead of 10x.
  • “Super” chests at the end of the game give 10x items instead of 25x.
  • Semi-overhauled the characters to better balance from being a useless tool to being useful. No longer does Benjamin feel like he’s the spare until he gets the Holy or Flare Magic. Now Benjamin is the powerhouse and the support allies are exactly that–a support ally.
  • Altered some of your allies’ starting magic to provide more challenge. Phoebe no longer has the Holy spell at the end of the game.
  • Altered the White magic spells to not be able to be casted on monsters to prevent abuse. With exception of Exit, but with Exit you get no EXP from that monster you warp away with Exit. This means you can no longer cast Cure on the Dark King to kill him quickly!
  • Tweaked most of the equipment in the game to have various levels of usability.
  • Monsters have been overhauled, every monster has been changed and beefed up.
  • Monster attacks have been beefed up, especially later in the game.
  • The Battlefields have all had their contents changed and each Battlefield has it’s own # to defeat to earn the reward.
  • Some minor graphic tweaks have been made–and I mean minor!

Note: There was a bug fixed so if you’ve downloaded this already you need to re-download it and apply the patch over your existing ROM.

ROM / ISO Information:

  • Final Fantasy - Mystic Quest (USA).sfc - NOINTRO
  • CRC32: 6B19A2C6
  • MD5: DA08F0559FADE06F37D5FDF1B6A6D92E
  • SHA-1: 787C535AACA7B57F6B85FC02CEEF106F7FE5EA59
  • SHA-256: 6151389F33CE2E53DB3CD99592440C0020F5F4668F581CE3BD615BC92077F255




ContributorType of contributionListed credit
JCE3000GTOriginal HackingOverall coder and design
JigglysaintHackingContributed some valuable data
ZeemisGraphicsDid the graphic and palette edits

User Review Information

Almost Great

Reviewed By: RiketzKarlom on 16 Aug 2014

Honestly, there’s not much to say that hasn’t already been said, so I’ll keep this short and simple.

The difficulty level is certainly over the top, where the vast majority of battles can only be won through savestates and dumb luck through a good portion of this game. Confusion/Paralysis being a part of so many enemy counters is legitimately frustrating. Clearly, with the absense of GP and the aquisition rate of spells/ethers, the intent was to force the player to use physical attacks. This effectively turns the entire game into nothing but RNG and dice rolls, with only a few small windows for actual decision making or strategy. Instead, I decided to farm Bone Dungeon for Ethers in order to fight with spells, and return to Foresta to rest from all corners of the world.

Considering that any and all Items can be farmed from replenishing chests in various dungeons, making it to where enemies do not drop GP is utterly pointless and achieves nothing but forcing the player to backtrack and revisit the same areas over and over, assuming that the player wants to use something other than Savestates/retries to stumble dumbly through battles.

With a handful of changes, this hack could easily retain a high and much more legitimate difficulty level, effectively making it the best version of Mystic Quest. Obviously, the music implimentation/changes to existing tracks are fantastic.

Suggestions :

  • Enemies need to drop GP to avoid more backtracking than FF2. This could not possibly be more necessary.
  • Either dial back on the enemies who counter with Confuse/Poison, amd/or make Ethers more accessible.
  • Spread status effects out more evenly between weapons, potentially creating a situation where the player decides between debilitating an enemy or hitting for increased damage.
  • More frequent ammo chests in dungeons where party members have an ammo count. This is where a majority of Ether farming became necessary, due to Bare-Handed attacks causing counters, and forcing the player to make Phoebe/Tristam’s attacks constantly consist of offensive spells to compensate for high enemy HP.

Recommended - No

User Reviews
Grindy, but an enjoyable experienceSosuko22 Jul 20202.0Yes
Too hard.SirRob16 Nov 2014N/ANo
Almost GreatRiketzKarlom16 Aug 2014N/ANo
I Finally Defeated Dark King!WireByte09 Jan 2013N/AYes
This ROM hack needs a lot of work.Waddler-D04 Jul 2012N/ANo
A Mystic Quest Finally Worth PlayingKlaviaturist22 Jun 2012N/AYes