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Mega Man III Ultimate

Hack of Mega Man 3

Description:

It is a known fact that the original release of Mega Man III on the NES was largely incomplete. Between 2012 and 2015, a rom hacker by the name of “Kuja Killer” released an updated version of Mega Man 3 that fixed many bugs, reduced lag and added several new features but left all the level design intact.

The purpose of this hack is to build upon what Kuja Killer has done and re-balance the game’s level design. The Doc Robot stages were originally very difficult and frustrating with Wily’s castle being laughably easy. These two sections of the game have been altered for a more logical difficulty curve.

This is how Mega Man III should have been back in 1990.1

Version 1.1 update

  • Fixed bug with Break Man getting stuck in the ground.
  • Modified enemy placement based on player feedback.

ROM / ISO Information:

  • Mega Man 3 (USA).nes - NOINTRO
  • CRC32: 452D8089
  • MD5: 75B924155CAFEE335C9EA7A01BFC8EFB
  • SHA-1: 53197445E137E47A73FD4876B87E288ED0FED5C6
  • SHA-256: EDDBE571CF0A201BA9D090FBACE9843C9C9DD4053051649F2575B088752F4675

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
kuja killerOriginal Hacking
TheSkipper1995Hacking

User Review Information

Good Hack, but...

Reviewed By: Dive Missile on 03 Sep 2016

I played through this hack, and I really enjoyed it. However, I noticed some strange graphic issues. For one, in Top and I believe Snake Man’s stage there are 4 square blocks which are apparently supposed to be spikes. I realize making entirely new spike graphics would be really tough, but it’s still kinda weird looking. Shadow Man’s Doc stage also has some glitchy spike graphics. Other than that I really enjoyed the game, good work!

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Didn't fix the one thing that really should have been fixed...Thirteen 135524 Sep 20191.1No
Good Hack, but...Dive Missile03 Sep 20161.0Yes