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Super Demo World: The Legend Continues

Hack of Super Mario World

Description:

This is the Super Mario World hack made by the man who made Super Mario World hacking easy with Lunar Magic, FuSoYa! What started out as just a demo of what Lunar Magic could do, it turned into a full hack of Super Mario World that’s complete right to the end. This patch is so expansive it expands the size of the ROM to 48mbits!

It showcases many of the features in Lunar Magic, including the new tile and palette animation feature included in version 1.60. And it has new custom blocks such as screen-scrolling type pipes that are similar to what you’d see in Mario 3.

This truly a great hack! It must be played and experienced to be judged! It’s also very challenging! So, what are you waiting for? Quit reading this and go download and play the patch!

NOTE: This patch is made for a 48mbit expanded version of Super Mario World. Please use LunarExpand to expand you Super Mario world ROM before applying this patch as explained in the readme!

ROM / ISO Information:

  • Super Mario World (USA) - NOINTRO
  • CRC32: B19ED489
  • MD5: CDD3C8C37322978CA8669B34BC89C804
  • SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
  • SHA-256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
FuSoYaHacking

User Review Information

Favors Showy Graphics and Mechanics at the Cost of Fun

Reviewed By: thunder135 on 29 Jan 2017

This hack showcases a wide variety of what can be done in hacking SMW, including new graphics and new items. Unfortunately, the one thing not showcased is level design. It has some of the cardinal sins of level design, including:

    • Item babysitting (carrying a p switch through most of the pyramid level)
    • Unforeseen hazards (forth desert level is a headache of trial and error)
    • Unstable levels (second desert level has platforms sometimes not appear, forcing death)

That being said, not all of the levels are bad, some are even fun. I made it as far as castle #2 and played through three of the star levels. After discovering that the key to star level 1 was down one seemingly bottomless pit at the end of the level, out of about 4 others, I quit. Trial and error with no clues is no fun.

Version 1.1 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Favors Showy Graphics and Mechanics at the Cost of Funthunder13529 Jan 20171.1No
One Of The Best!Bond69701 Sep 2009N/AYes