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Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Castlevania MMC5 Patch

Hack of Castlevania

Description:

A patch that converts the mapper of Castlevania to MMC5.

ROM / ISO Information:

  • Castlevania (USA).nes = NOINTRO
  • CRC32: 39C879BB
  • MD5: 00D93C9F6B8AEFB8B6C02B20147DF4EC
  • SHA-1: A31B8BD5B370A9103343C866F3C2B2998E889341

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
RetroRainHacking

User Review Information

Makes A Whole New Game!

Reviewed By: Morinis on 23 Aug 2019

As I am currently working on Umbral Genesis alongside Ramdemann and Optomon, this MMC5 patch brings wonders to the table!

I would definitely suggest the creator change the info on the IPS patch here to tell everyone that you have to expand the ROM itself instead of keeping that info within the readme file and what course to expand said ROM instead of just saying ‘expand’ it. The Castlevania ROM has to be prepared in more ways than one in order for it to even remotely accept this, especially if you want it to NOT be 100% reliable on FCEUX like how I’m doing. If you have done that properly, or found a programmer (or programmers) that does know how to expand things to work on all other emulators then you have the entire world of MMC5 by your fingertips as this mapper literally turns Castlevania 1 into Castlevania 3 (credit goes to Ramdemann for those words) as whatever is in Castlevania 3 can be placed into Castlevania 1 then or even entire new encounters altogether!

Plan your project accordingly when you mess with this MMC5 patch. It will open more doors than what you have originally realized. Have to re-plan everything which is no big deal :)

….though, for this to be accepted in Stake? That’s another story.

Version 1.0 Recommended - Yes

User Reviews
HeadlineAuthorDateVersionRecommended
Makes A Whole New Game!Morinis23 Aug 20191.0Yes