Newest Hacks

Newest Translations

Star Soldier Star Force Seiken Acho Rally-X

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man X2 Relocalization SMB3 RELOADED MegaMari Fix Misplaced Pixel in Logo

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Realistic Weapon Name Conversion Mod Wizardry 1st Trilogy Rebalancing Mod Front Line 2 Hardcore Mega Man 4 - Ridley X Hack 2

Featured Translation Images

Mike Tyson's Punch Out!! Kabuki Quantum Fighter Ys IV: The Dawn of Ys Mashin Eiyuuden Wataru Gaiden

Recent Updates

Super Castlevania IV - Alter Quest

Hack of Super Castlevania IV

Description:

“Alter Quest” is a hack supposed to be the third quest after Simon has beaten the two from the original game. The focus was in game balance, and the hack includes changes to enemy stats (such as damage, hit points, size and, in some cases, behavior) and to the player’s weapon stats (including damage, range, speed and heart cost). Bosses in this hack were buffed and the player will need to use more strategy to beat them.

This hack tried to maintain the feel of the original Super Castlevania IV, so the overall map layout of the game didn’t receive many changes, but extra traps and enemies were added nevertheless. There are some changes of graphics also.

The player starts with only three lives, but extra lives can be found hidden in many of the levels. The hack starts somewhat easy but gets harder as the game progresses. Overall, it’s harder than the original.

If you like this hack, please feel free to share your experiences with it on the net. Playthroughs/walkthroughs/etc are most welcome! ;)

Have fun!

Version 1.1:

  • Increased the damage of the brandished whip so that it is more useful against lesser enemies;
  • Decreased the HP of a few monsters;
  • Reduced a bit the difficulty of the last level;
  • Increased a hints section in the readme file to help the player with some hard parts of the hack.

Version 1.1b:

  • Fixed a bug introduced in v1.1;
  • Decreased the stability of crumbling blocks (so they will crumble a bit faster now);
  • Reduced a bit the difficulty of stage 8-1-2.

Version 1.2:

  • Introduced more hearts and extra lives in the game; now all levels have a hidden extra life (to a total of eleven);
  • Increased the damage of the knife and cross subweapons from 20 to 24;
  • Normalized the damage done by the whip being hold to 1/6 of a direct hit (in the original game it’s 1/3);
  • Reintroduced the checkpoints at stages 7-1-3 and 8-2-2, that were in the original game;
  • Placed another book platform at stage 7-1-3 to ensure that players have where to jump to;
  • Reduced the damage done by Koranot’s rocks from 3 to 2;
  • Made a few discreet layout/enemy placement changes to enhance gameplay.

Version 1.2b:

  • Fixed the staircase at stage 9-2-5. Now it correctly leads back to stage 9-2-3;
  • Made minor gameplay changes.

ROM / ISO Information:

  • Super Castlevania IV (USA) - no-intro
  • MD5: 094F035993E9724647B61DDCBA1E9A7A
  • Size: 1,048,576 bytes

Links:

Screenshots:


Credits:

User Review Information

wtf?

Reviewed By: pleasejust on 22 Oct 2019

I hate how you can’t get the longest whip and I hate how the skeletons at the VERY BEGINNING take 4 hits? They originally took 1. Yet, another example of a rom hacker who can’t properly assess difficulty and makes a kaizo hack but claims it’ll only challenge veterans at the end. It’s too hard.

Version 1.0 Recommended - No

User Reviews
HeadlineAuthorDateVersionRecommended
Difficult hack, but should be expected as suchUberdubie23 Oct 20191.0Yes
wtf?pleasejust22 Oct 20191.0No