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Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

Tenchi o Kurau II: Shokatsu Koumei Den

Nintendo Entertainment System

Game Description:

Tenchi o Kurau II: Shokatsu Koumei Den is the continuation of the ancient Chinese legend called the “Romance of the Three Kingdoms,” which is a long and powerful epic that tells the story of The Three Kingdoms War, a drawn-out and bloody civil war that took place in China 2,000 or so years ago. It involves a gigantic cast of characters, an innovative battle system that plays like a hybrid of a strategy game and a traditional RPG.

Translation Description:

Parallel to the setting and background of the actual game, this translation was a long time in the making. It was first started in early 1997 under the direction of Cataclysm X ([cx]), but due to the complexity of the ROM, it had shifted hands many, many times until it finally ended up with Destiny Translations. However, it is mainly Wildbill’s labor of love, he’s been there practically since the start of the project, with a rabid determination that is practically unparallelled in the translation community. He has taken the excellent translations by Faraday, Robin, Musashi, and Varkon - and turned them into a beautiful, mature, well-written script. I have never been exposed to a script so clearly-written - professionally done, or otherwise. ASM and creative use of substring compression by Jair and Taskforce have also helped to integrate the script seemlessly into the game. Kiddies, if you like RPGs, and you don’t try this game out, you’re on crack ^_^.

This project was originally released by Magic-Destiny which has since merged with Stealth Translations to form Dynamic Designs. It is now offered and maintained by Dynamic Designs.

ROM / ISO Information:

  • Tenchi o Kurau II - Shokatsu Koumei Den (Japan) - NOINTRO
  • CRC32: 052519A2
  • MD5: BA99A7C14578D2A147DADDD9DED10AE5
  • SHA-1: C709031274AFB5A7E2EA5D177EDE9C327545DEE1
  • SHA-256: 2BC5970F8E2B6DDD0172E900B78D5234ED1919954CF00434A86CA18166A6F4BF

Links:

Screenshots:


ROMhacking.net Patch ImagesROMhacking.net Patch ImagesROMhacking.net Patch Images

Credits:

Credits
ContributorType of contributionListed credit
WildbillProductionProject coordinator and script writing.
TaskforceHacking
JairOriginal HackingAssembly, script dump and initial hacking.

User Review Information

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