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Recent Updates

Mega Man X6 Tweaks Patcher

Game Specific

Description:

The “Mega Man X6 Tweaks Project” is a compilation of QoL hacks, gameplay improvements and localization restorations for Mega Man X6.

This is a customization tool which includes all the changes available in the stand-alone patches, and a few more. The stand-alone patches are included as a preset profiles.

The GUI was written in AutoHotkey (v1.1.30.00). The actual patching of the BIN is handled by other tools which are included and launched by the patcher automatically. More information in the included readme file and in the links below:

Here are some of the options in this tool that are not available in the stand-alone patch:

  • Nightmare Effects: Can be permanently removed (apart from the new custom menu options)
  • Dialogues: Stage Alia calls and “briefing” dialogues can be permanently removed (apart from the new custom menu options)
  • Intro: Skip Capcom intro video, skip opening video.
  • Player Mechanics: More complete set of Dash parameters to tweak. Double-jump and double-tap inputs can now be disabled.
  • Player Mechanics: Frame-by-frame controls for the animation timing of X’s Saber, Zero’s ground combo cooldown, and the Z-Buster.
  • Player Mechanics: Attachment to ceiling can be set unlimited (Shadow Armor, Zero’s Hyoroga)
  • Player Mechanics: X’s Saber can be set cancellable by dashing, both normal and with Shadow Armor.
  • Balance: Boss health bar size controls, by level. Includes sub-bosses health bars.
  • New Game Status: Randomize Parts carried by Rescuable Reploids.
  • Localization: Additional title screen options, including the original Japanese version.
  • Localization: Additional voice clips can be selected separately, adding two not included in the sample profile (title screen “Rockman X6″, and vocalized boss “Warning” from the Prototype version)
  • Custom Art: Individual selection of mugshots by Metalwario64.
  • Custom Art: Colors scheme options for X Ultimate Armor (mugshot and sprite palette).
  • Stage Mechanics: Auto-crouching for Recycle Lab/Secret Lab 2-2 (Zero). If the ceiling crushes you in a tight spot where you would’ve survived crouching, you’ll crouch automatically and stay locked in this position until the ceiling rises.
  • Stage Mechanics: Recycle Lab/Secret Lab 2-2 (Zero), ceiling movement can be completely disabled.
  • Damage Tables: Complete access to all damage tables, including obstacles such as Nightmare Effects blocks. Damage values can be modified by enemy/by attack.
  • Damage Tables: Gate and High Max can be made vulnerable to normal attacks
  • A few more smaller things.

Links:

User Review Information
User Reviews
HeadlineAuthorDateVersionRecommended
Customization and options? Yes!Thirteen 135515 Jul 201915Yes