Newest Translations

Dragon Buster Urusei Yatsura: Lum no Wedding Bell Zexas Limited Konami's Billiards

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Breath of Fire II - Sound Restoration Castlevania 2 Rev Edition EJRTQ Colorization Zelda II - Part 3

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Super Mario Bash Streets of Rage 3 - Cheat Menu Patch Super Mario 64 StarRevenge Super Mario Bros. - Remix 3 The Link Adventures

Featured Translation Images

Tales of Phantasia Mario Bros. P.O.W.: Prisoners of War Street Fighter 2010: The Final Fight

Recent Updates

Tilemap Studio

Graphics Editors

Description:

A tilemap editor and creator for the Game Boy, Game Boy Color, Game Boy Advance, and SNES.

Source code: https://github.com/Rangi42/tilemap-studio

Releases: https://github.com/Rangi42/tilemap-studio/releases

Tilemap Studio was designed with the Pokémon disassembly projects in mind, but it works with any GB, SGB, GBC, GBA, or SNES files.

If you have extracted a tilemap from a ROM, and optionally a tileset image, Tilemap Studio can open them and edit the tilemap. It supports palettes and tile attributes like X/Y flip and priority, and has editing features like undo/redo, flood fill, replacing or swapping tiles, multi-tile selection, etc. It supports multiple tilemap formats, including GBC or GBA tile attributes, SGB borders, and some Pokémon-specific compression formats.

If you have drawn a mockup of how a screen should look, the Image to Tiles tool can also generate a tilemap, tileset, and palette. The tileset and palette will be optimized to fit in the platform hardware limits, taking advantage of X/Y flip if possible.

More information is available in the Help menu or the GitHub page.

Links:

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